[PROXY] RockstarEnb 2021 BY ROCKSTAR GAMES FAN
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_1.dll

[GLOBAL]
AdditionalConfigFile=
UseEffect=true
CyclicConfigReading=false
ForceNVidiaCard=true
ForceNVidiaCaps=false

[ENGINE]
ForceDisplaySize=false
ForceAntialiasing=false
ForceDisplayRefreshRate=false
ForceAnisotropicFiltering=true
MaxAnisotropy=16
AntialiasingQuality=1
DisplayRefreshRateHz=60
DisplayWidth=1920
DisplayHeight=1080
ReflectionsForceHighPrecision=true
ReflectionsExtremePrecision=true
AntialiasingUpScale=1.0

[EFFECT]
UseOriginalPostProcessing=false
EnableAmbientOcclusion=true
EnableSkyLighting=false
EnableDetailedShadow=true
EnableRainReflections=true
RainReflectionsForceHighPrecision=true
RainReflectionsExtremePrecision=true
EnableBrightPixelesEffectBug=false
EnableRedSkydom=false
EnableRainPuddles=true
EnableBloom=false

[GAME]
SpeedHack=false

[INPUT]
KeyUseEffect=123
KeyCombination=16
KeyScreenshot=44
KeyAmbientOcclusion=121

[BLOOD]
ReflectionAmount=1.03
SpecularPower=0.8

[TREE]
LeavesReflectionAmount=0.005
LeavesSpecularPower=0.003
LeavesAmbientAmount=0.45
LeavesColorMultiplier=0.99
LeavesColorPow=1.02

[BUILDING]
WindowLightIntensity=1.30
WindowGlassReflectionIntensity=3.0
WindowReflectionIntensity=3.0

[ANTIALIASING]
EnableEdgeAA=true
HighQualityVehicleSMAA=true

[LIGHT2] // rear lights
LightIntensity=0.4
LightAOAmount=1.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=2.1
LightCurve=1.0

[CARHEADLIGHT]
EmissiveMuliplier=3.5
LightIntensity=0.3

[LIGHTSPRITE]
UseExternalTexture=true
Intensity=1.5
IntensityInReflection=1.0
UseRays=false
RaysNumber=1
RaysIntensity=0.7
RaysRateOfChange=10.0
RaysLength=1.0

[VEHICLE]
ReflectionFresnel=2.09
ReflectionGlossiness=3.09
ReflectionAmount=5.05
MetallicAmount=4.03
ChromeSpecularAmount=2.0
ChromeReflectionAmount=4.0
WheelSpecularAmount=0.9
WheelReflectionAmount=2.02
GlassReflectionAmount=4.15
EmitterReflectionAmount=2.0
EmitterIntensity=1.05
OpacityMultiplier=0.10

[BLOOM]
BloomQuality=0
BlueShiftAmount=0.1
Radius1=25.0
Radius2=44.5
Contrast=0.25

[SSAO_SSIL]
ApplyAntialiasing=true
SamplingQuality=0
SamplingRange=0.1
SizeScale=0.6
SourceTexturesScale=0.4
FilterQuality=0
AOAmount=1.8
ILAmount=1.8
EdgeLighteningAmount=20.0

[SHADOW]
DetailedShadowQuality=0
FilterQuality=0
CharacterShadowMultiplier=2.0
CarShadowMultiplier=6.0

[ADAPTATION]
ForceMinMaxValues=true
AdaptationTime=0.5
AdaptationMin=0.9
AdaptationMax=0.8
AdaptationMinMultiplier=1.0
AdaptationMaxMultiplier=1.0

[ENVIRONMENT]
DirectLightingIntensity=1.6
NightLightingIntensity=1.42
DirectLightingCurve=1.4
ReflectionAmountMultiplier=0.8
SpecularAmountMultiplier=2.2
SpecularPowerMultiplier=2.1
ColorPow=1.7
AmbientSunMultiplier=1.0
AmbientSkyMultiplier=1.0
AmbientSunSaturation=1.0
AmbientSkySaturation=1.0

[SKYLIGHTING]
FilterQuality=0
AmbientSunMix=2.0
AmbientSkyMix=2.1
AmbientContrast=0.7
AmbientMinLevel=0.5

[SKY]
AzimuthHeight=0.5
AzimuthMultiplier=1.5
AzimuthSunAffectPower=1
AzimuthSunAffectAmount=1
TopColorMultiplier=1
ColorSaturation=0.5
ColorPower=1.2
SunIntensity=1
SunMaxBrightness=100
SunColorFilterR=1
SunColorFilterG=1
SunColorFilterB=1
SunColorFilterCurve=1
SunCoronaCurve=1
SunCoronaIntensity=1
SunDesaturation=0
OverallPower=1
OverallIntensity=1
BrightnessUpperLimitMultiplier=8
CloudsUseCustomTexture=false
CloudsCurve=1.21
CloudsIntensity=1.1
CloudsDesaturation=1
CloudsEdgeClamp=1
CloudsEdgeIntensity=3.67
CloudsEdgeRange=1
StarsUseCustomTexture=true
StarsAmount=0.35
StarsIntensity=0.5
StarsBrightness=0
MoonIntensity=100.0
MoonGamma=1.0
MoonSize=0.025
MoonLightingCurve=1.0
NightCloudsEdgeClamp=3
NightCloudsEdgeIntensity=0
NightCloudsEdgeRange=17
Enable=true

//#[RAINREFLECTION]
#DefineRAINREFLECTION= 1. Low; 2. Med; 3. High; 4.Ultra
#DefineQuality=4
UseRainTexture=true
UseLastFrame=false
ColorFilterR=1.0
ColorFilterG=1.0
ColorFilterB=1.0

[RAINRIPPLES]
EnableRippleEffect=true
EnableRainRippleTexture=true

[PARTICLE]
SoftParticlesEnable=true
SoftParticlesEdgeRange=4.0

[DETAIL]
DetailMapEnable=true

[COLORCORRECTION]
UsePaletteTexture=true

[LIGHTENING]
EnableLighteningEffect=true
EnableLighteningTexture=true

[BUILDINGREFLECTIONSDURINGRAIN]
EnableBuildingRainReflections=true
#DefineRAINBUILDINGREFLECTIONS= 1. Low; 2. Med; 3. High; 4.Ultra
#DefineQuality=3

[RAINPUDDLES]
EnableRainPuddles=true
UseRipplePuddleTexture=true

